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Race driver grid ps3 trailer
Race driver grid ps3 trailer











race driver grid ps3 trailer

  • No, I think once people appreciate the breadth of content in the game that will cease to be an issue.
  • We’ve managed to create three really diverse regions in some respects and you’ll really notice the difference as you move about the world, but all of them will share the same emphasis on close, aggressive, action-packed racing.Īren't you afraid that players will see your game as just another Need For Speed? American cities presented us with an opportunity to design the kind of street circuits we really want to race, and the long tradition of US muscle cars are the perfect vehicles to race on them. By contrast, Japan’s racing culture comes from a completely different place and many of the events you’ll compete in there have their roots in street racing and youth culture. For us, European racing is all about track-based disciplines like touring cars, GT racing and open wheel, and we’ll be including some of the most famous racing circuits on the continent. Europe has a rich heritage of motorsport, and it’s still a massively important part of our game.
  • We wanted to make a game about a whole world of motorsport and the three regions we’re focussing on – Europe, the US and Japan – each offers us a completely different racing culture to draw upon.
  • #Race driver grid ps3 trailer series

    The Race Driver series is known for varied racing style - what kind of race types are you planning for this game? However, for those who like their car handling more challenging there are a number of handling assists which can be turned off – like Traction Control, Anti-lock braking and steering assists – in order to make the experience much more realistic. So I guess the answer to your question is that our handling is towards the PGR end of the spectrum.

    race driver grid ps3 trailer race driver grid ps3 trailer

    We’ve gone for as accessible a handling model as we felt comfortable with on default settings – we want everybody to be able to pick up the controller and enjoy the way the car feels.How realistic are you going to make the driving model? Will it be more simulation like Forza or more arcadey like PGR? Note: The interview consist of questions submitted by different websites. Interview made by: Graeme Boyd, Xbox EMEA Community ManagerĪnswered By: Ralph Fulton, Chief Game Designer Codemasters nous lâche ce trailer 100% synthèse de Race Driver: GRID, à sortir cet été sur PC, PS3 et 360.













    Race driver grid ps3 trailer